Character Design and The School of Cool
Character design has changed a lot in the last 15 years. However, this isn’t a “decade in review” post.
Some Eidos fans might have a problem with the somewhat close resemblance to Lara and her double pistols. My gripe is with the recoil effect of “firing” the two crossbows as well as the way they are held when not in use (pointing upwards like antique pistol shooting round shot). More importantly, what’s the next step – healers shooting potions with an autocannon?
This character design makes me miss the days of classic fantasy RPGs like Ultima and Baldur’s Gate. When you had only a hundred pixels for your character art you had to rely on providing a deeper context. Check out Minsc’s wikipedia page or just look at the image below.