Why Steve hates Flash
Amidst reports that MacOs Lion breaks Adobe products and Flash especially, a few websites sought the sensationalist angle.
Is there animosity between Apple and Adobe?
Sure. How else can we explain Steve’s open letter. However, I don’t buy the whole “technical and performance” issues argument, despite the fact I’m on a Macbook Pro and my CPU indeed goes to 100% when playing Flash RPGs.
Let’s look at the MONEY. Apple said they have paid $4 billion to app developers. The number is obviously going to grow… A LOT. Let’s assume it goes to $10 billion in the next few years. Some of the apps sold are productivity apps, but I’d suspect that no one will purchase more than 10 productivity apps. However, purchasing 100 games at 99 cents is already happening. So the majority of the revenue will be driven by entertainment apps – be it games or gamey apps.
Let’s look at Flash. Apart from games, I don’t think Flash is used anywhere anymore (show me a major site running Flash). The only other use is streaming video and Youtube and others have been pushing the alternative (HTML5).
From the horse’s mouth:
Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store.
Obviously, if Apple allows Flash games on its devices, revenues will decline because apps will have to compete with literally hundreds of thousands of free Flash games (e.g. Flash-based Stick RPG). Angry Birds will meet Crush the Castle and everyone will win except Steve.
My prediction? MacOS will soon remove support for Flash or make it an opt-in feature! Says Steve: “We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now.”